JOIN RAVEN GAMES

BUILD WORLDS PLAYERS REMEMBER

We are a studio of 30 artists, engineers, and designers in Lahore — crafting mobile games that ship fast, hit hard, and teach you more in a year than most places do in five.

30+ Crafters
7 Disciplines
5M+ Players Reached
2017 Since

WHY RAVEN

BUILT TO
SHIP

Three things you will get here that most studios cannot offer.

01

Speed

We ship every few weeks, not every few years. You will go from concept whiteboard to live Play Store listing faster than at any AAA studio — and you will learn what works because real players will tell you.

02

Ownership

Small teams, big surface area. Within months you will have your name on a published title and your fingerprints on systems players actually use. No design-by-committee, no waiting your turn.

03

Craft

Unity, Unreal, Maya, Blender, Spine, and Figma in production every day. You will work alongside artists, animators, and engineers who care about the details — and you will be expected to as well.

TOOLS & TECHNOLOGIES

THE STACK WE SHIP WITH

Unity logo
Unity
Unreal Engine logo
Unreal Engine
Blender logo
Blender
Maya logo
Maya
Spine logo
Spine
Figma logo
Figma

OPEN ROLES

WORK WITH
RAVEN

4 open positions across our crafts. Filter by team, then apply with your CV.

Engineering

Unity Developer

Build and ship hyper-casual and simulation games on Unity. You will own gameplay systems end-to-end, work directly with artists and designers, and see your name on a published title within months — not years.

Lahore (On-site) · Mid

Art

3D Game Artist

Model, texture, and light props, environments, and stylized characters for mobile titles. Comfortable in Blender or Maya, with a strong sense of silhouette and readability at small screen sizes.

Lahore (On-site) · Mid

Art

Character Animator

Bring characters to life with hand-keyed and motion-captured animation. Work in Maya or Blender plus Spine for 2D rigs. We will pair you with a senior animator from day one.

Lahore (On-site) · Junior

Design

Game Designer

Define the loops, economies, and progression for new mobile titles. Prototype fast, kill ideas faster, and ship the ones that prove themselves in playtests.

Lahore (On-site) · Mid

Don't see your role?

We hire continuously across art, engineering, and design. If you build games and want to ship them faster, we want to hear from you.

HOW WE HIRE

FOUR STEPS,
FOUR WEEKS

We respect your time. Here is exactly what to expect from the moment you hit send.

01

Apply

Send your CV and portfolio to careers@rvn.com.pk. We read every application — no ATS black hole.

Day 0

02

Portfolio Review

A senior from your craft reviews your work and gets back to you with a yes or no — never silence.

Within 5 days

03

Craft Interview

A 60-minute conversation about your work, our pipeline, and how you approach problems day-to-day.

Week 2

04

Offer

Final chat with the studio lead, then a written offer. We aim to close every loop within four weeks.

Week 4